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System Design

24 chapters

1System Design Basics2Vertical vs Horizontal Scaling3CAP Theorem4Load Balancers & Algorithms5Proxy Servers (Forward & Reverse)6Caching Strategies & Eviction7Content Delivery Networks (CDNs)8Database Replication9Database Sharding & Partitioning10Database Scaling & Sharding11Consistent Hashing12Choosing Databases (SQL vs NoSQL)13Message Queues (Kafka, RabbitMQ)14Microservices Architecture15API Gateways16Rate Limiting Algorithms17Long Polling vs WebSockets vs SSE18Heartbeat & Health Checks19Bloom Filters & Probabilistic Data Structures20Leader Election in Distributed Systems21Event-Driven Architecture22Distributed Locking23Circuit Breaker Pattern24Case Study: Design URL Shortener
SubjectsSystem Design

Microservices Architecture

Updated 2026-04-28
3 min read

Microservices Architecture

In a Monolithic Architecture, the entire application (user authentication, order processing, payment, notifications) is built as a single, unified codebase deployed as one unit. In a Microservices Architecture, each of these functionalities is built as an independent, loosely coupled service that can be developed, deployed, and scaled independently.

1. Monolith vs Microservices

Monolithic Architecture

  • One Codebase: The entire application is a single deployable unit.
  • Pros: Simple to develop initially, easy to test end-to-end, straightforward deployment.
  • Cons: As the codebase grows to millions of lines, it becomes extremely difficult to understand. A small bug in the notification module can crash the entire payment system. Scaling requires scaling the entire application, even if only one module is under heavy load.

Microservices Architecture

  • Many Codebases: Each service is a separate application with its own database, deployed independently.
  • Pros: Each team owns a service and can deploy independently. Services can be scaled individually. Technology diversity (one service in Java, another in Go).
  • Cons: Massive operational complexity. Distributed system challenges (network failures, data consistency). Debugging across 50 services is far harder than debugging one monolith.

2. Key Principles

  1. Single Responsibility: Each microservice should do one thing and do it well (e.g., a User Service, an Order Service, a Payment Service).
  2. Loose Coupling: Services communicate through well-defined APIs. Changing the internal implementation of one service should not require changes in any other service.
  3. Independent Deployment: You should be able to deploy the Payment Service without redeploying the User Service.
  4. Database per Service: Each microservice owns its own private database. No other service can directly access another service's database. This enforces loose coupling at the data layer.

3. Inter-Service Communication

Synchronous (Request-Response)

  • REST APIs (HTTP): Service A makes an HTTP GET/POST request to Service B and waits for a response. Simple but creates tight runtime coupling.
  • gRPC: A high-performance RPC framework by Google using Protocol Buffers for serialization. Significantly faster than REST for internal service-to-service communication.

Asynchronous (Event-Driven)

  • Message Queues (Kafka, RabbitMQ): Service A publishes an event to a queue. Service B consumes it when ready. No blocking. Highly resilient to failures.

4. Challenges

  • Distributed Transactions: If an order creation requires updating the Order DB, the Inventory DB, and the Payment DB atomically, how do you ensure all three succeed or all three roll back? Solutions include the Saga Pattern (a sequence of local transactions with compensating actions).
  • Service Discovery: With hundreds of services running on dynamically assigned IP addresses, how does Service A find Service B? Tools like Consul, Eureka, or Kubernetes Service Discovery solve this.
  • Observability: You need centralized logging (ELK Stack), distributed tracing (Jaeger, Zipkin), and metrics monitoring (Prometheus, Grafana) to debug issues across dozens of services.


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